Shiva’s Guard

Shiva’s Guard

+10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle).

Shaman Pluck

Shaman Pluck

Units attacking a Shaman have a 7/12/17% chance of being turned into a chicken. Ignores magic immune enemies.

Scythe of Vyse

Scythe of Vyse

When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)

Strange Bedfellows

Strange Bedfellows

Demon Hunters gain +30/40/50% Pure Damage for each unique allied Demon unit.

Dagon

Dagon

Deal 800 damage to a random enemy unit that has 50% or less Health (once per battle).

Elusive Targets

Elusive Targets

Elusive units are invisible for the first 2/3/4 seconds of a fight.

Gloves of Haste

Gloves of Haste

+20 Attack Speed

Mask of Madness

Mask of Madness

Hero is silenced. +20% Lifesteal. +60 Attack Speed.

Pocket Sand

Pocket Sand

Assassins blind enemies 1 cell away from where they land for 1/2/3 seconds (50% miss chance).

Friends and Family Discount

Friends and Family Discount

All units are 1 gold cheaper.

Mekansm

Mekansm

When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle).

Forged in Battle

Forged in Battle

Brawny units start the round with +25/50/75 Max Health for every unit they have killed.

Sacred Relic

Sacred Relic

+60 Attack Damage.

Final Flash

Final Flash

Mages reset their cooldown and get full mana when below 10/20/30% health.

Embarrassment of Riches

Embarrassment of Riches

Neutral rounds offer one additional item choice.

Moon Shard

Moon Shard

+80 Attack Speed.

Divine Rapier

Divine Rapier

+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier.

Vitality Booster

Vitality Booster

+250 Health.

Recruiter

Recruiter

Rerolls cost 1 gold.

Summoning Stone

Summoning Stone

Allied summoned units have +150 Health and +45 Attack Speed.

Souls Sucking Syphon

Souls Sucking Syphon

Allied units 1 cell away from Warlocks heal for 25/35/50% of all damage caused by abilities and items.

Expanded Roster

Expanded Roster

+1 Unit cap.

Radiance

Radiance

Burns enemies up to 2 cells away for 60 damage per second.

Vanguard

Vanguard

+250 Health. 50% chance to block 70 damage when attacked.

Vicious Intent

Vicious Intent

Each of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you.

Desperate Measures

Desperate Measures

Your units +1% Attack Damage per 5 points of damage your Underlord has taken.

Unstoppable

Unstoppable

Warriors survive for an extra 1/2/3 seconds after receiving a killing blow.

Refresher Orb

Refresher Orb

Refresh all cooldowns and restore 50 mana after casting an ability.

Tranquil Boots

Tranquil Boots

Passive +16 health regen and 100% bonus move speed.

Force Staff

Force Staff

Push an enemy unit 6 cells in a random direction. (10s cooldown)

Retaliate

Retaliate

Units attacking Scaled units take 30/45/60 damage/sec for 3 seconds. This timer resets each time the Scaled unit is attacked.

Skull Basher

Skull Basher

+25 Attack Damage. 25% chance to stun targets for 1.5s.

Font of Creation

Font of Creation

Primordial units spawn Eidolons on death. Eidolons are weak ranged Primordial units that don’t spawn Eidolons.

Tooth and Claw

Tooth and Claw

Savage units apply a stackable 7/10/13 damage/s bleed on attack.

Heart of Tarrasque

Heart of Tarrasque

+1000 Health. Regenerate 2% of Max Health every 1s.

Silver Lining

Silver Lining

Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.

Maelstrom

Maelstrom

25% chance on attack to cast chain lightning for 100 damage to 4 targets.

Hunter’s Focus

Hunter’s Focus

Hunters deal 5/7/10% extra Attack Damage for each other Hunters attacking the same target.

Dragon’s Hoard

Dragon’s Hoard

Dragon units gain 0.5/1/1.5% Attack Damage for every gold you own at the beginning of combat.

Wicked Intent

Wicked Intent

Opponent’s healing is reduced by 10/15/25% per unique Heartless unit you have. Now also blocks HP regen.

Octarine Essence

Octarine Essence

Reduces the ability cooldown by 50%.

Pipe of Insight

Pipe of Insight

+50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)

Hood of Defiance

Hood of Defiance

+50% Magic Resistance. +10 Health Regen.

Indomitable Will

Indomitable Will

Debuffs last 25/50/75% as long on Human units.

Unstable Reactor

Unstable Reactor

Allied Inventors explode on death dealing 10/20/30% of their Max Health to all enemies 1 cell away.

Fall From Grace

Human units count as Heartless when counting alliances.

Eye of Skadi

Eye of Skadi

+400 Health. Slows enemies on attack.

Daedalus

Daedalus

+70 Attack Damage. 30% chance to Critical Hit for 200% damage.

Coordinated Assault

Coordinated Assault

Troll units give +10/20/30 Attack Speed to allies 1 cell away.

Completing the Cycle

Completing the Cycle

When a Druid dies, it heals allies 2 cell away over time for 3/5/7% of its total health for 6 seconds.

Cloak

Cloak

+15% Magic Resistance.

Claymore

Claymore

+21 Attack Damage.

Check the Bodies

Check the Bodies

Scrappy units have a 10/20/30% chance of producing 1 gold when they kill an enemy.

Chainmail

Chainmail

+7 Armor.

Brooch of the Martyr

Brooch of the Martyr

+50% Mana gained from receiving damage.

Brooch of the Aggressor

Brooch of the Aggressor

+100% Mana gained from attacks.

Bloodthorn

Bloodthorn

+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can’t miss and crit for 140%. (10s cooldown).

Blink Dagger

Blink Dagger

Now generates 50 mana when activated.

Blight Stone

Blight Stone

Target gets -3 Armor.

Blade Mail

Blade Mail

Reflects 30% of damage taken back to the attacker.

Black King Bar

Black King Bar

Equipped hero is Magic Immune. Black King Bar grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).

Big-Time Contract

Big-Time Contract

Equipped unit is Blood-bound in addition to its other types.

Battle Fury

Battle Fury

Melee only. Melee attacks cleave 35% damage and 70 damage to nearby units.

Assault Cuirass

Assault Cuirass

Equipped hero and adjacent allies have +15 Attack Speed and +10 Armor. Adjacent enemies have -15 Attack Speed and -10 Armor.

Arcane Boots

Arcane Boots

When equipped hero has greater than 50% mana, restore 25 mana to all allies 2 cell away.

Age of Chivalry

Age of Chivalry

Non-Knight units gain +7/10/12.5% damage reduction for each allied Knight unit 1 cell away.

Aegis of the Immortal

Aegis of the Immortal

Prevent your next loss of life and destroy Aegis. Win streaks are preserved.

A Higher Class of Criminal

A Higher Class of Criminal

Units in shop offered as if you were 1 level higher.