Underlords Update 8 August 2019

Heads up. Some big changes are coming to ranked matchmaking in the next update.

We heard from many of you that you wanted a place where you could experiment with different strategies or just play more casually in general without worrying about risking your hard-earned rank. So we’ve made the ground-breaking design decision to have two ways of playing; Casual and Ranked. Let’s break them down:

In Casual:

  • You will be matched against opponents of your same skill level.
  • You can queue up solo or with friends.
  • This is where you experiment with new builds, or complete those elusivechallenges.
  • Daily Challenges and Achievements can be earned.

In Ranked:

  • (UpdatedYou can only queue up solo Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
  • New players will need to unlock ranked mode by playing 5 casual games. (Don’t worry, accounts with at least one Multiplayer game will be grandfathered in.)
  • Daily Challenges and Achievements can be earned.

We also received a lot of feedback from players who were (rightly) confused trying to understand the relationship between rank promotions and demotions and their performance in the preceding match. 

We’ve completely redesigned how the numbers work under the hood. Actually, we’ve removed the hood; your Rank is now a number you can see that moves up and down in a predictable way. This change is based solely on where you finish in a Ranked match and does not depend on your opponents’ Rank. Any time you reach the next minor Rank, we also grant you bonus points. And just like before, once you obtain a major Rank, it’s locked in and you cannot drop to a lower major Rank. 

In this next update, your current Rank will be converted to the new system. The Lords of White Spire will be set to Big Boss V and the leaderboard will be cleared. 

The Ranked system serves two design goals that are fundamentally in tension: some players want the system to measure progress, while others want it to be a clear, objective measurement of skill. We hope that this new more transparent design will strike a better balance between these goals. But like all things Underlords, nothing is final and we’ll continue to iterate on this and other features based on your feedback.

(Updated) Ranked PartiesSpeaking of your feedback: we’ve received some of it regarding parties in ranked since we posted this announcement. Like many of you, we’re concerned about parties in ranked being abused and degrading the integrity of ranked play, which is why our initial thought was to only allow solo players in ranked. But we also heard from many players who really wanted to climb the ladder with friends. So we went back to the drawing board.

Parties of up to 3 players will be allowed in Ranked multiplayer. If party members do not have the same rank, the highest rank is used for matchmaking. Also, the change to your Rank Score after a Ranked multiplayer match uses the following values.

1st2nd3rd4th5th6th7th8th
Party of 2+88+63+330-33-63-88N/A
Party of 3+75+50+15-15-50-75N/AN/A

Note that these tables do not extend to 8th place. That’s because for the purposes of Rank Score update, your place is calculated relative only to non-party members. For example, if two friends party up and the first friend to be eliminated finishes in 4th place overall, his rank would increase by 33

Preventing abuse is important to us, and we’ll be keeping an eye on things. If we identify problems, we might need to make further changes, especially at high rank.

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