GENERAL:

  • Added Loot Round tips and tricks to the Season Info tab 
  • Added Battle Pass Loadout. You can now change your equipped items
  • Added Path to Sunbreeze custom board
  • Fixed high CPU utilization on macOS
  • Removed code that caused crashes and kept code that doesn’t cause crashes
  • Buffed Battle Pass XP rewards for playing matches:
    • 1st: 120->150
    • 2nd: 80->120
    • 3rd: 60->100
    • 4th: 50->90
    • 5th: 30->80
    • 6th: 20->70
    • 7th: 10->60
    • 8th: 10->50

  • Increased Battle Pass XP rewards for the different tiers of daily challenges:
    • 250->400
    • 500->800
    • 1000->1600

MOBILE:

  • The work continues on increasing performance on iOS and Android devices
  • Improved battery usage on iOS

GAMEPLAY:

  • Combat persists while some abilities complete their attacks (LichWitch Doctor, etc)
  • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
  • Fixed boxed in Assassins not jumping toward their enemies
  • Assassins that have an enemy in their attack range will attack instead of jumping
  • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
  • Don’t target healing-disabled units for heals
  • There is now a notification when someone completes their win streak
  • You won’t see heroes from the previous shop whenever you re-roll the shop

ALLIANCE CHANGES:

  • Warlock Alliance now targets the unit with the lowest health % not lowest health value
  • Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
  • Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
  • Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
  • Bloodbound Alliance extra damage changed from +100% to +125%
  • Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
  • Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
  • Scrappy Alliance now takes 2 units per level (down from 3) : 
    • Level 1 – A random scrappy unit is granted +9 Armor and +8 HP regeneration
    • Level 2 – All scrappy units are granted +9 Armor and +8 HP regeneration
    • Level 3 – All allies are granted +9 Armor and +8 HP regeneration
    • [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

HERO CHANGES

Abaddon:

  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
  • Aphotic Shield:
    • Damage Absorb changed from [100, 300, 500] to [100, 300, 600]

Arc Warden:

  • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
  • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
  • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
  • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]

Clockwerk:

  • Armor changed from [5, 7, 9] to [5, 7, 10]
  • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
  • Battery Assault:
    • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]

Enigma:

  • Alliance changed from Primordial Warlock to Primordial Shaman
  • Midnight Pulse:
    • Radius changed from [2, 3, 4] to [1, 2, 3]

Kunkka:

  • Ghostship:
    • Damage changed from [150, 250, 350] to [50, 150, 250]
    • Cooldown changed from 10 to 15

Lina:

  • Laguna Blade:
    • Damage changed from [500, 750, 1000] to [500, 750, 1200]

Lone Druid:

  • Maximum Mana changed from 100 to 60
  • Summon Spirit Bear:
    • Mana Cost changed from 100 to 60

Spirit Bear:

  • Alliances changed from Savage to Savage Druid

Lycan:

  • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
  • Summoned Wolves now have phased movement and can run through other units

Medusa:

  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Split Shot:
    • Damage Modifier changed from -40% to -20%
    • Extra Shots changed from 2 to [2, 3, 4]

Mirana:

  • Maximum Mana changed from 100 to 70
  • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
  • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
  • Sacred Arrow:
    • Mana Cost changed from 100 to 70

Morphling:

  • Attack Speed changed from 0.77 to 0.91
  • Maximum Mana changed from 100 to 75
  • Waveform:
    • Cooldown changed from [10, 8, 6] to [8, 6, 4]
    • Mana Cost changed from 100 to 75

Nature’s Prophet:

  • Nature’s Call:
    • Cast Animation length changed from 1.97 to 1.0

Lesser Treant:

  • Now spawn near Nature’s Prophet
  • Attack Speed changed from 0.67 to 0.83
  • Maximum Health changed from [300, 500, 700] to [350, 600, 800]

Necrophos:

  • Death Pulse:
    • Cooldown changed from 5 to 7.5

Omniknight:

  • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
  • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
  • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
  • Purification:
    • Heal changed from [200, 400, 600] to [200, 400, 720]

Phantom Assassin:

  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
  • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
  • Coup de Grace:
    • Crit Chance changed from 10 to [15, 20, 25]

Puck:

  • Maximum Mana changed from 100 to 60
  • Illusory Orb:
    • Mana Cost changed from 100 to 60

Queen of Pain:

  • Armor changed from 0 to 5

Razor:

  • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
  • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
  • Plasma Field:
    • Max Damage changed from [100, 175, 250] to [50, 100, 150]

Sand King:

  • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
  • Gold Cost changed from 3 to 4
  • Draft Tier changed from 3 to 4
  • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
  • Caustic Finale:
    • Attack Slow changed from -30 to -35
    • Attack Slow duration changed from 3 to 3.5
    • Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
    • Damage on kill changed from [50, 100, 150] to [60, 110, 160]
    • Burrow Strike now displaces the target unit from its cell.

Shadow Fiend:

  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
  • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]

Slark:

  • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
  • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
  • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]

Sniper:

  • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
  • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
  • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
  • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]

Techies:

  • Remote Mines:
    • Radius changed from 4 to [3, 3, 4]

Terrorblade:

  • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]

Tidehunter:

  • Alliance changed from Scaled Hunter to Scaled Warrior
  • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
  • Gold Cost changed from 5 to 4
  • Draft Tier changed from 5 to 4
  • Health Regeneration changed from 5 to 0
  • Ravage:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
    • Damage changed from [150, 250, 350] to [100, 150, 250]
    • Duration changed from [2, 2.5, 3] to [2, 2.25, 3]

Tinker:

  • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
  • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
  • Heat-Seeking Missile:
    • Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
    • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
    • Targets changed from 3 to [2, 3, 4]

Treant Protector:

  • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
  • Gold Cost changed from 2 to 3
  • Draft Tier changed from 2 to 3
  • Leech Seed:
    • Damage changed from [60, 90, 120] to [80, 110, 150]
    • Radius changed from 3 to 1
    • Expires when the target dies

Troll Warlord:

  • Attack Speed changed from 0.91 to 1.0
  • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
  • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]

Tusk:

  • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]

Venomancer:

  • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
  • Plague Ward:
    • Number of wards changed from [1, 2, 4] to [1, 1, 3]

Plague Ward:

  • Armor changed from 5 to 0
  • Maximum Health changed from 200 to [200, 200, 240]
  • Attack Damage Minimum changed from 50 to [50, 80, 120]
  • Attack Damage Maximum changed from 100 to [55, 100, 140]

Viper:

  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
  • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]

Windranger:

  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
  • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
  • Gold Cost changed from 3 to 2
  • Draft Tier changed from 3 to 2
  • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
  • Powershot:
    • Damage changed from [400, 600, 800] to [200, 400, 600]

ITEM CHANGES:

Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal. 

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.

Alliance Item changes:

  • Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
  • Coordinated Assault – attack speed buff changed from +25 to +10/20/30
  • Check the Bodies – gold production chance changed from 20% to 10/20/30%
  • Forged in Battle – Max Health bonus changed from +50 to +25/50/75
  • Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
  • Retaliate – damage per second changed from 80 to 30/45/60
  • Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
  • Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
  • Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
  • Unstoppable – Invulnerability duration changed from 2 to 1/2/3
  • Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
  • Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
  • Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
  • Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
  • Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
  • Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
  • Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
  • Pocket Sand – Effect duration changed from 2s to 1/2/3s
  • Shaman Pluck – Hex chance changed from 17% to 7/12/17%
  • Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
    • Health changed from 240 to 300/400/500.
    • Damage changed from 50-80 to 40-70/50-80/60-90

Maelstrom:

  • Tier changed from 4 to 3

Vicious Intent:

  • Tier changed from 4 to 3

Force Staff:

  • Tier changed from 3 to 2

Radiance:

  • Tier changed from 4 to 5

Silver Lining:

  • Can only have one.
  • Charges start at 1.

Daedalus:

  • Crit Multiplier changed from 235 to 200
  • Damage changed from 80 to 70

Arcane Boots:

  • Range changed from 1 to 2

Eye of Skadi:

  • Tier changed from 3 to 4

Battle Fury:

  • Damage added as 70
  • Cleave % changed from 30 to 35

Summoning Stone:

  • Attack Speed Bonus changed from 30 to 45.

Chainmail:

  • Bonus Armor changed from 10 to 7

Mask of Madness:

  • Tier changed from 2 to 3
  • Attack Speed increased from 40 to 60
  • Lifesteal increased from 10 to 20

Completing the Cycle:

  • Range changed from 1 cell to 2 cells.

Recruiter:

  • Changed from ‘First Reroll is Free’ to ‘Rerolls now cost 1 gold”.
  • Tier changed from 5 to 4

A Higher Class of Criminal:

  • Tier changed from 3 to 5

Shaman Pluck:

  • Ignores magic-immune enemies

LOOT ROUNDS:

  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave’s tier (Losing to the first creep wave has no penalty)

Round 10:

  • Big Golem:
    • Maximum Health changed from 2000 to 1500
  • Small Golem:
    • Maximum Health changed from 1500 to 1000

  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior – 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:

  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250
    • Armor changed from 10 to 5
    • Maximum Health changed from 2500 to 2000
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250

  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin – 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage

Round 20:

  • Tomato:
    • Armor changed from 0 to 25
  • Potato:
    • Magic Resistance changed from 0 to 50%

  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound – 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage

Round 25:

  • Revtel Wildwing:
    • Attack Damage changed from 500-700 to 300-500
  • Wildwing Hatchling:
    • Attack Damage changed from 400-650 to 200-450

  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive – 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:

  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200

  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks – 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Round 35:

  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.

  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled – 1 unit: Allied Units get 75% magic resistance

Round 40:

  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.

  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls – 3 units: Allied units have +50 attack speed.

Round 45:

  • The Year Beast:
    • Magic Resist increased from 50 to 80

  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: – 1 unit: Allied Mega-Demons get +100% pure damage.

Round 50:

  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500
    • Attack Speed changed from 0.5 to 0.67
    • Roshan is now spell immune.

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